Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
105 lines
3.5 KiB
Plaintext
105 lines
3.5 KiB
Plaintext
/*
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----------------
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Daze, Psionic
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psi_pow_daze
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----------------
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25/10/04 by Stratovarius
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*/ /** @file
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Daze, Psionic
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Telepathy (Compulsion) [Mind-Affecting]
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Level: Psion/wilder 1
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Target: One humanoid creature that has 4 HD or less
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Duration: 1 round
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Saving Throw: Will negates
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Power Resistance: Yes
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Power Points: 1
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Metapsionics: Extend, Twin
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You daze a single creature with 4 HD or less.
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Augment: For every additional power point you spend, this power can affect a
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target that has Hit Dice equal to 4 + the additional points.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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1, PRC_UNLIMITED_AUGMENTATION
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int nMaxHD = 4 + manif.nTimesAugOptUsed_1;
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effect eLink = EffectDazed();
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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float fDuration = 6.0f;
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if(manif.bExtend) fDuration *= 2;
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//Make sure the target is a humaniod
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if(PRCAmIAHumanoid(oTarget))
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{
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// Hit Dice check
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if(GetHitDice(oTarget) <= nMaxHD)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))
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{
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//Apply VFX Impact and daze effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}// end if - Failed save
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}// end if - SR check
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}// end for - Twin Power
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}// end if - HD check
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}// end if - Humanoidity check
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}// end if - Successfull manifestation
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}
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