Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
102 lines
3.2 KiB
Plaintext
102 lines
3.2 KiB
Plaintext
/*
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----------------
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Deceleration
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psi_pow_decel
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----------------
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25/10/04 by Stratovarius
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*/ /** @file
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Deceleration
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Psychoportation
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Level: Psion/wilder 1
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./level)
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Target: One Medium or smaller creature
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Duration: 1 min./level
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Saving Throw: Reflex negates
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Power Resistance: Yes
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Power Points: 1
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Metapsionics: Extend, Twin
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You warp space around an individual, hindering the subject’s ability to move.
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The subject’s speed (in any movement mode it possesses) is halved. A
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subsequent manifestation of deceleration on the subject does not further
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decrease its speed.
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Augment: For every 2 additional power points you spend, this power can affect
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a target one size category larger.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(PRC_NO_GENERIC_AUGMENTS,
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2, 4
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),
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METAPSIONIC_EXTEND | METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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int nMaxSize = CREATURE_SIZE_MEDIUM + manif.nTimesAugOptUsed_1;
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int nSize = PRCGetCreatureSize(oTarget);
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effect eLink = EffectSlow();
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
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float fDuration = 60.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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if(nSize <= nMaxSize)
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{
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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//Apply VFX Impact and daze effect
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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}
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}
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