Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
122 lines
4.4 KiB
Plaintext
122 lines
4.4 KiB
Plaintext
/*
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----------------
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Decerebrate
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psi_pow_decerebr
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----------------
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25/2/05 by Stratovarius
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*/ /** @file
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Decerebrate
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Psychoportation [Teleportation]
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Level: Psion/wilder 7
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Manifesting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./level)
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Target: One living creature
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Duration: Instantaneous
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Saving Throw: Fortitude negates
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Power Resistance: Yes
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Power Points: 13
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Metapsionics: Twin
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With decerebrate, you selectively remove a portion of the creatures brain stem. The creature loses all cerebral functions,
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vision, hearing, and the ability to move. If greater restoration is cast on the target within 1 hour, the target lives.
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Otherwise, the target will die from the brain damage.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_inc_spells"
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#include "prc_inc_teleport"
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void DieMaggot(int nSpellID, object oManifester, object oTarget)
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{
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// If the target hasn't been hit with restorative effects by now, kill it
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if(!(PRCGetDelayedSpellEffectsExpired(nSpellID, oTarget, oManifester) &&
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GetLocalInt(oTarget, "WasRestored")
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)
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)
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{
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DeathlessFrenzyCheck(oTarget);
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effect eVis = EffectVisualEffect(VFX_IMP_DEATH_L);
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effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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effect eDeath = EffectDeath();
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effect eLink2 = EffectLinkEffects(eVis, eVis2);
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eLink2 = EffectLinkEffects(eLink2, eDeath);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eLink2, oTarget);
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}
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}
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_TWIN
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);
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if(manif.bCanManifest)
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{
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int nDC = GetManifesterDC(oManifester);
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int nPen = GetPsiPenetration(oManifester);
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// Create effects
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effect eLink = GetIsImmune(oTarget, IMMUNITY_TYPE_PARALYSIS) ? // If the target is immune to normal paralysis
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EffectCutsceneParalyze() : // use cutscene paralysis
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EffectParalyze(); // Otherwise, normal paralysis
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eLink = EffectLinkEffects(eLink, EffectBlindness());
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eLink = EffectLinkEffects(eLink, EffectDeaf());
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_IMP_BLIND_DEAF_M));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZED));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZE_HOLD));
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// Let the AI know
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PRCSignalSpellEvent(oTarget, TRUE, manif.nSpellID, oManifester);
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// Handle Twin Power
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int nRepeats = manif.bTwin ? 2 : 1;
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for(; nRepeats > 0; nRepeats--)
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{
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//Check for Power Resistance
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if(PRCMyResistPower(oManifester, oTarget, nPen))
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{
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS) && // Check if the target has a brain to mess with
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GetCanTeleport(oTarget, GetLocation(oTarget), FALSE) // And that the target can be teleported at all
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)
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{
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// Fort negates
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
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{
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(1), TRUE, manif.nSpellID, manif.nManifesterLevel);
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DelayCommand((HoursToSeconds(1) + 1.0), DieMaggot(manif.nSpellID, oManifester, oTarget));
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}// end if - Failed save
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}// end if - Has a brain, and can be teleported
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}// end if - SR check
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}// end for - Twin Power
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}// end if - Successfull manifestation
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}
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