Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
101 lines
4.4 KiB
Plaintext
101 lines
4.4 KiB
Plaintext
/*
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----------------
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Iron Body, Psionic
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psi_pow_ironbody
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----------------
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25/2/04 by Stratovarius
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*/ /** @file
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Iron Body, Psionic
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Metacreativity (Creation)
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Level: Psion/wilder 8
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Manifesting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level
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Power Points: 15
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Metapsionics: Extend
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This power transforms your body into living iron, which grants you several
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powerful resistances and abilities.
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You gain damage reduction 15/+5. You are immune to blindness, critical hits,
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ability score damage, deafness, disease, drowning, electricity, poison, and
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stunning. You take only half damage from acid and fire of all kinds.
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You gain a +6 enhancement bonus to your Strength score, but you take a –6
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penalty to Dexterity as well (to a minimum Dexterity score of 1), and your
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speed is reduced to half normal. You have an arcane spell failure chance of
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50%, just as if you were clad in full plate armor.
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*/
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#include "psi_inc_psifunc"
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#include "psi_inc_pwresist"
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#include "psi_spellhook"
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#include "prc_alterations"
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void main()
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{
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/*
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Spellcast Hook Code
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Added 2004-11-02 by Stratovarius
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If you want to make changes to all powers,
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check psi_spellhook to find out more
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*/
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if (!PsiPrePowerCastCode())
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{
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// If code within the PrePowerCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oManifester = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct manifestation manif =
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EvaluateManifestation(oManifester, oTarget,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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effect eLink = EffectDamageReduction(15, DAMAGE_POWER_PLUS_FIVE);
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_BLINDNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_CRITICAL_HIT));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_ABILITY_DECREASE));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DEAFNESS));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_DISEASE));
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eLink = EffectLinkEffects(eLink, EffectSpellImmunity(SPELL_DROWN));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ELECTRICAL, 100));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_POISON));
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eLink = EffectLinkEffects(eLink, EffectImmunity(IMMUNITY_TYPE_STUN));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_ACID, 50));
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eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 50));
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eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 6));
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eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(50));
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// eLink = EffectLinkEffects(eLink, EffectSpellFailure(50, SPELL_SCHOOL_GENERAL));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BLUR));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_ELEMENTS));
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_FNF_MYSTICAL_EXPLOSION));
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eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE));
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float fDuration = 60.0f * manif.nManifesterLevel;
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if(manif.bExtend) fDuration *= 2;
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, fDuration, TRUE, manif.nSpellID, manif.nManifesterLevel);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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ApplyAbilityDamage(oTarget, ABILITY_DEXTERITY, 6, DURATION_TYPE_TEMPORARY, FALSE, fDuration, TRUE);
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// Apply ASF to hide
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyArcaneSpellFailure(IP_CONST_ARCANE_SPELL_FAILURE_PLUS_50_PERCENT), GetPCSkin(oTarget), fDuration);
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}
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}
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