Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
42 lines
1.2 KiB
Plaintext
42 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Psionic Weapon spellscript
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//:: psi_psionic_weap
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//::///////////////////////////////////////////////
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/*
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Performs an attack round with +2d6 damage bonus
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on the first attack.
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Requires that the user is wielding a melee
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weapon.
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Using Psionic Weapon requires expending
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psionic focus.
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*/
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//:://////////////////////////////////////////////
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//:: Modified By: Ornedan
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//:: Modified On: 23.03.2005
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//:://////////////////////////////////////////////
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#include "prc_inc_combat"
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#include "prc_feat_const"
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#include "psi_inc_psifunc"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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effect eDummy;
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if(!UsePsionicFocus(oPC)){
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SendMessageToPC(oPC, "You must be psionically focused to use this feat");
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return;
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}
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if(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND) == OBJECT_INVALID ||
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GetWeaponRanged(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND)))
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{
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SendMessageToPC(oPC, "You must be wielding a melee weapon to use this feat");
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return;
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}
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PerformAttackRound(oTarget, oPC, eDummy, 0.0, 0, d6(2), DAMAGE_TYPE_MAGICAL, FALSE, "Psionic Weapon Hit", "Psionic Weapon Miss");
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} |