Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
51 lines
1.8 KiB
Plaintext
51 lines
1.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Aura of Fear On Enter
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//:: NW_S1_AuraFearA.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be struck with fear because
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of the creatures presence.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 25, 2001
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//:://////////////////////////////////////////////
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// shaken -2 attack,weapon dmg,save.
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// panicked -2 save + flee away ,50 % drop object holding
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#include "prc_inc_spells"
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void main()
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{
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//Declare major variables
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object oPC = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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// –2 penalty on attacks, AC, and saves
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effect eShaken = EffectLinkEffects(EffectShaken(), EffectACDecrease(2));
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eShaken = EffectLinkEffects(eShaken, EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE));
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effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S);
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int nHD = GetHitDice(oPC);
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// DC is charisma based
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int nDC = 10 + (nHD / 2) + GetAbilityModifier(ABILITY_CHARISMA, oPC);
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int nDuration = d6(2);
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if(GetIsEnemy(oTarget, oPC) && GetHitDice(oTarget) <= nHD)
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oPC, SPELLABILITY_AURA_FEAR));
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if(!GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
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{
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//Make a saving throw check
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eShaken, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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}
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}
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}
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