Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
50 lines
2.0 KiB
Plaintext
50 lines
2.0 KiB
Plaintext
/*
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28/10/21 by Stratovarius
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Speed from Pain (Ex) Each time a hadrimoi takes damage,
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the fibrous tendrils that make up its body become
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increasingly elastic and responsive. The hadrimoi gains
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a +2 dodge bonus to AC, a +1 bonus on attack rolls and
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Reflex saves, and a +10-foot bonus to its land speed.
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These benefits last for 1 minute starting in the round
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during which a hadrimoi first takes damage in the
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encounter.
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Bonuses stack each time a hadrimoi takes damage,
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to a maximum of a +10 dodge bonus to AC, a +5
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bonus on attack rolls and Reflex saves, and a +50-foot
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bonus to land speed. These bonuses accrue each time
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a hadrimoi takes damage during that minute, even
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from multiple attacks in the same round. At the end of
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that minute, all these bonuses disappear. They could
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begin accumulating again if the hadremoi takes more
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damage.
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*/
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#include "prc_inc_function"
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void main()
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{
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object oCaster = OBJECT_SELF;
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//FloatingTextStringOnCreature(GetName(GetLastDamager())+ " hit me for "+IntToString(GetTotalDamageDealt()), oCaster, FALSE);
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int nStrength = GetLocalInt(oCaster, "SpeedFromPain");
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// First time here
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if (!nStrength)
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{
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SetLocalInt(oCaster, "SpeedFromPain", 1);
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DelayCommand(60.0, DeleteLocalInt(oCaster, "SpeedFromPain"));
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DelayCommand(60.0, FloatingTextStringOnCreature("Speed from Pain reset", oCaster, FALSE));
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DelayCommand(60.0, PRCRemoveSpellEffects(SPELL_HADRIMOI_STRENGTH, oCaster, oCaster));
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DelayCommand(60.0, GZPRCRemoveSpellEffects(SPELL_HADRIMOI_STRENGTH, oCaster, FALSE));
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DelayCommand(60.0, ExecuteScript("prc_speed", oCaster));
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}
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else if (5 > nStrength) // nStrength equals something, can't go above five
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SetLocalInt(oCaster, "SpeedFromPain", nStrength + 1);
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PRCRemoveSpellEffects(SPELL_HADRIMOI_STRENGTH, oCaster, oCaster);
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GZPRCRemoveSpellEffects(SPELL_HADRIMOI_STRENGTH, oCaster, FALSE);
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ActionCastSpellOnSelf(SPELL_HADRIMOI_STRENGTH);
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//FloatingTextStringOnCreature("Lesser Strength from Pain at "+IntToString(nStrength+1), oCaster, FALSE);
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} |