Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Magic Circle Against Evil
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//:: NW_S0_CircEvil.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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//:: [Description of File]
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: March 18, 2001
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//:://////////////////////////////////////////////
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//:: Last Updated By: Preston Watamaniuk, On: April 11, 2001
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//:: modified by mr_bumpkin Dec 4, 2003
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#include "prc_class_const"
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#include "x2_inc_spellhook"
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#include "prc_alterations"
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#include "prc_spell_const"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ABJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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if (GetHasSpellEffect(SPELL_HOLYRADIANCE)
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|| GetAlignmentGoodEvil(OBJECT_SELF)!= ALIGNMENT_GOOD )
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{
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PRCRemoveSpellEffects(GetSpellId(),OBJECT_SELF,PRCGetSpellTargetObject());
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return;
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}
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//Declare major variables including Area of Effect Object
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effect eAOE = EffectAreaOfEffect(AOE_MOB_CIRCEVIL,"gensp_holyrada","gensp_holyradc");
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effect eVis = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis2 = EffectVisualEffect(VFX_IMP_GOOD_HELP);
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effect eLink = EffectLinkEffects(eAOE, eVis);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = SupernaturalEffect(eLink);
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object oTarget = PRCGetSpellTargetObject();
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_MAGIC_CIRCLE_AGAINST_EVIL, FALSE));
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//Create an instance of the AOE Object using the Apply Effect function
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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}
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