Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
45 lines
1.5 KiB
Plaintext
45 lines
1.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Spinning Halberd
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//:: prc_ft_spnhlbrd.nss
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//::///////////////////////////////////////////////
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/*
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If you hit the same creature with both your
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sword and your axe in the same round, you may
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make a free trip attempt against that foe.
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*/
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//:://////////////////////////////////////////////
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//:: Modified By: Stratovarius
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//:: Modified On: 11.11.2018
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//:://////////////////////////////////////////////
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#include "prc_inc_combat"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M);
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effect eDummy;
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object oRight = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC);
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object oLeft = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oPC);
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if (GetBaseItemType(oRight) == BASE_ITEM_HALBERD)
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{
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PerformAttackRound(oTarget, oPC, eDummy);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, ExtraordinaryEffect(EffectACIncrease(1, AC_DODGE_BONUS)), oPC, 6.0);
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int nAttack = GetAttackRoll(oTarget, oPC, oRight, 0, 0, -5);
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if (nAttack > 0)
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{
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int nDam = d6(nAttack) + (GetAbilityModifier(ABILITY_STRENGTH, oPC) * nAttack);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, ExtraordinaryEffect(EffectDamage(nDam, DAMAGE_TYPE_BLUDGEONING)), oTarget);
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}
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}
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else
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{
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FloatingTextStringOnCreature("You do not have the right weapon equipped for Spinning Halberd", oPC, FALSE);
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PerformAttackRound(oTarget, oPC, eDummy);
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}
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}
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