Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
52 lines
2.2 KiB
Plaintext
52 lines
2.2 KiB
Plaintext
/*
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Echo of the Edge
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prc_iaijutsu_edg
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works for 1 attack only
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*/
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#include "prc_inc_combat"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oItem1 = GetItemInSlot(INVENTORY_SLOT_LEFTHAND);
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object oWeap = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND);
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int iMod = 0;
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int iCriticalMultiplier = GetWeaponCritcalMultiplier(oPC, oWeap);
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struct BonusDamage sWeaponBonusDamage = GetWeaponBonusDamage(oWeap, oTarget);
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struct BonusDamage sSpellBonusDamage = GetMagicalBonusDamage(oPC, oTarget);
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int iWeapDamage = GetWeaponDamagePerRound(oTarget, oPC, oWeap, 0);
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int iAttackBonus = GetAttackBonus(oTarget, oPC, oWeap, 0);
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int iWeapEnch = GetDamagePowerConstant(oWeap, oTarget, oPC);
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int iReturn = GetAttackRoll(oTarget, oPC, oWeap, 0, iAttackBonus, 0, TRUE, 0.0);
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if(GetBaseItemType(oWeap) == BASE_ITEM_KATANA
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|| // Hack - Assume a Soulknife with Iaijutsu Master levels using bastard sword shape has it shaped like a katana
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(GetStringLeft(GetTag(oWeap), 14) == "prc_sk_mblade_" && GetBaseItemType(oWeap) == BASE_ITEM_BASTARDSWORD)
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)
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{
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if(iReturn == 2)
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{
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effect eDamage = GetAttackDamage(oTarget, oPC, oWeap, sWeaponBonusDamage, sSpellBonusDamage, 0, iWeapDamage, TRUE, 0, 0, iCriticalMultiplier);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget);
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FloatingTextStringOnCreature("Critical Echoes of the Edge",OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget);
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FloatingTextStringOnCreature("Critical Echoes of the Edge",OBJECT_SELF);
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ActionAttack(oTarget);
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}
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if(iReturn == 1)
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{
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effect eDamage = GetAttackDamage(oTarget, oPC, oWeap, sWeaponBonusDamage, sSpellBonusDamage, 0, iWeapDamage, FALSE, 0, 0, iCriticalMultiplier);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget);
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FloatingTextStringOnCreature("Echoes of the Edge",OBJECT_SELF);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eDamage,oTarget);
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FloatingTextStringOnCreature("Echoes of the Edge",OBJECT_SELF);
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ActionAttack(oTarget);
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}
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}
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}
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