Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
44 lines
1.2 KiB
Plaintext
44 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Pain Touch
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//:: rava_visage
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//::
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//:://////////////////////////////////////////////
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/*
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Touched Target takes damage depending upon Ravager Level,
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and if carrying something in the left hand
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(1d4 + level), or unarmed (1d8 + level)
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The +12/10 is to symbolize the base damage
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*/
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//:://////////////////////////////////////////////
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//:: Created By: aser
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//:: Created On: Feb/21/04
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//:://////////////////////////////////////////////
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#include "prc_inc_combat"
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void main()
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{
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//Declare major variables
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int ravaLevel = GetLevelByClass(CLASS_TYPE_RAVAGER,OBJECT_SELF);
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int unarmDamage = d8(1) + ravaLevel;
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int armedDamage = d4(1) + ravaLevel;
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int iDam;
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effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
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string sSuccess = "*Pain Touch Hit*";
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string sMiss = "*Pain Touch Miss*";
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object oTarget = PRCGetSpellTargetObject();
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if (GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, OBJECT_SELF)))
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iDam = armedDamage;
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else
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iDam = unarmDamage;
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PerformAttackRound(oTarget, OBJECT_SELF, eVis, 0.0, 0, iDam, DAMAGE_TYPE_NEGATIVE, FALSE, sSuccess, sMiss);
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ActionAttack(oTarget);
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}
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