Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
65 lines
2.7 KiB
Plaintext
65 lines
2.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: [Censure Daemons]
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//:: [prc_s_censuredm.nss]
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//:://////////////////////////////////////////////
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//:: Evil Outsiders must make a will save versus
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//:: Knight level + 10 + Cha Bonus or be stunned
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//:: for 1 round. If HD is less than 2 x Knight Level
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//:: must save again or be immediately banished
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//:://////////////////////////////////////////////
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//:: Created By: Aaon Graywolf
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//:: Created On: Mar 17, 2004
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//:://////////////////////////////////////////////
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int PRCCanCreatureBeDestroyed(object oTarget)
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{
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if (GetPlotFlag(oTarget) == FALSE && GetImmortal(oTarget) == FALSE)
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{
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return TRUE;
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}
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return FALSE;
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}
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#include "prc_alterations"
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void main()
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{
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int nLevel = GetLevelByClass(CLASS_TYPE_KNIGHT_CHALICE, OBJECT_SELF);
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int nCnt = 1;
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int nChrMod = GetAbilityModifier(ABILITY_CHARISMA);
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int nDC = 10 + nLevel + nChrMod;
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effect eImpVis = EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_HOLY);
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effect eStunVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
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effect eStun = EffectStunned();
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effect eCensure = EffectLinkEffects(eStun, eStunVis);
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effect eBanish = EffectVisualEffect(VFX_IMP_UNSUMMON);
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effect eLOS = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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//Show the holy burst effect
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eLOS, GetLocation(OBJECT_SELF));
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//Cycle through all enemy outsiders within 30 feet
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object oTarget = GetNearestCreature(CREATURE_TYPE_RACIAL_TYPE, RACIAL_TYPE_OUTSIDER, OBJECT_SELF, 1, PLAYER_CHAR_IS_PC, PLAYER_CHAR_NOT_PC, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
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while(GetIsObjectValid(oTarget) && GetDistanceBetween(oTarget, OBJECT_SELF) <= FeetToMeters(30.0f)){
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//Only works on evil outsiders
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if(GetAlignmentGoodEvil(oTarget) != ALIGNMENT_EVIL) return;
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpVis, oTarget);
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//First censure check to stun
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if(!WillSave(oTarget, nDC, SAVING_THROW_TYPE_GOOD)){
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCensure, oTarget, RoundsToSeconds(1));
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//Second check to banish weaker fiends
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if(GetHitDice(oTarget) < nLevel*2 && !WillSave(oTarget, nDC, SAVING_THROW_TYPE_GOOD)){
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eBanish, GetLocation(oTarget));
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if (PRCCanCreatureBeDestroyed(oTarget) == TRUE)
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DestroyObject(oTarget, 0.3);
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}
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}
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nCnt++;
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oTarget = GetNearestCreature(CREATURE_TYPE_RACIAL_TYPE, RACIAL_TYPE_OUTSIDER, OBJECT_SELF, nCnt, PLAYER_CHAR_IS_PC, PLAYER_CHAR_NOT_PC, CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY);
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}
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}
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