Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
77 lines
2.8 KiB
Plaintext
77 lines
2.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Desecrate
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//:: prc_tn_des_a
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//::///////////////////////////////////////////////
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/*
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Desecrate
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Evocation [Evil]
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Level: Clr 2, Evil 2
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Components: V, S, M, DF
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Casting Time: 1 standard action
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Range: Close (25 ft. + 5 ft./2 levels)
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Area: 20-ft.-radius emanation
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Duration: 2 hours/level
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Saving Throw: None
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Spell Resistance: Yes
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This spell imbues an area with negative energy. Each
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Charisma check made to turn undead within this area
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takes a -3 profane penalty, and every undead creature
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entering a desecrated area gains a +1 profane bonus
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on attack rolls, damage rolls, and saving throws. An
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undead creature created within or summoned into such
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an area gains +1 hit points per HD.
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If the desecrated area contains an altar, shrine, or
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other permanent fixture dedicated to your deity or
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aligned higher power, the modifiers given above are
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doubled (-6 profane penalty on turning checks, +2
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profane bonus and +2 hit points per HD for undead in
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the area).
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Furthermore, anyone who casts animate dead within
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this area may create as many as double the normal
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amount of undead (that is, 4 HD per caster level
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rather than 2 HD per caster level).
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If the area contains an altar, shrine, or other
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permanent fixture of a deity, pantheon, or higher
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power other than your patron, the desecrate spell
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instead curses the area, cutting off its connection
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with the associated deity or power. This secondary
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function, if used, does not also grant the bonuses
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and penalties relating to undead, as given above.
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Desecrate counters and dispels consecrate.
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Material Component
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A vial of unholy water and 25 gp worth (5 pounds)
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of silver dust, all of which must be sprinkled
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around the area.
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*/
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#include "prc_alterations"
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void main()
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{
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object oTarget = GetEnteringObject();
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if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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effect eLink = EffectDamageIncrease(DAMAGE_BONUS_1, DAMAGE_TYPE_NEGATIVE);
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eLink = EffectLinkEffects(eLink, EffectAttackIncrease(1));
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eLink = EffectLinkEffects(eLink, EffectSavingThrowIncrease(SAVING_THROW_ALL, 1));
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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effect eHP = EffectTemporaryHitpoints(GetHitDice(oTarget));
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effect eVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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if(!GetPRCSwitch(PRC_TRUE_NECROMANCER_ALTERNATE_VISUAL))
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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//rather than a big flashy holy aid effect, the alternative is a minor evil red glow
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else
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eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR));
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHP, oTarget);
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}
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}
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