Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
58 lines
2.2 KiB
Plaintext
58 lines
2.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Arcane Sight
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//:: Spell FileName PHS_S_ArcaneSht
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Sor/Wiz 3
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Components: V, S
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 min./level (D)
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This spell makes your eyes glow blue and allows you to see magical auras
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within 120 feet of you. The effect is similar to that of a detect magic
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spell, but arcane sight does not require concentration and discerns aura
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location and power more quickly.
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You know the location and power of all magical auras within your sight.
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An aura’s power depends on a spell’s functioning level or an item’s caster
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level, as noted in the description of the detect magic spell. If the items
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or creatures bearing the auras are in line of sight, you can make Spellcraft
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skill checks to determine the school of magic involved in each. (Make one
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check per aura; DC 15 + spell level, or 15 + one-half caster level for a
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nonspell effect.)
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If you concentrate on a specific creature within 120 feet of you as a
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standard action, you can determine whether it has any spellcasting or
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spell-like abilities, whether these are arcane or divine (spell-like
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abilities register as arcane), and the strength of the most powerful
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spell or spell-like ability the creature currently has available for use.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Rating: 6: Need to have some DB accessing and stuff...hmmm.
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Scratch the DB accessing stuff, I think...
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Placeholder script.
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Ok, what it can do:
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- Look at things in a heartbeat, and tell the player what he see's glowing
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(visible creatures, objects etc.)
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- Can specifically target something with a power to access more information
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about it.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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