Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
71 lines
2.5 KiB
Plaintext
71 lines
2.5 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Bear’s Endurance
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//:: Spell FileName PHS_S_BearsEnd
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 2, Drd 2, Rgr 2, Sor/Wiz 2
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 min./level
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Saving Throw:Will negates (harmless)
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Spell Resistance: Yes
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The affected creature gains greater vitality and stamina. The spell grants
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the subject a +4 enhancement bonus to Constitution, which adds the usual
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benefits to hit points, Fortitude saves, Constitution checks, and so forth.
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Hit points gained by a temporary increase in Constitution score are not
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temporary hit points. They go away when the subject’s Constitution drops
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back to normal. They are not lost first as temporary hit points are.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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+4 to stat, doesn't stack with mass version.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck()) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Ability to use
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int nAbility = ABILITY_CONSTITUTION;
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// Duration - 1 minute/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Make sure they are not immune to spells
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if(PHS_TotalSpellImmunity(oTarget)) return;
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// Check if oTarget has better effects already
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if(PHS_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) == 2) return;
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// Delcare Effects
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effect eAbility = EffectAbilityIncrease(nAbility, 4);
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eAbility, eCessate);
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// Signal the spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_BEARS_ENDURANCE, FALSE);
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// Remove these abilities effects
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PHS_RemoveAnyAbilityBonuses(oTarget, nAbility);
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// Apply effects and VFX to target
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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