Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
46 lines
1.8 KiB
Plaintext
46 lines
1.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Clairaudience/Clairvoyance
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//:: Spell FileName PHS_S_Clairvoyan
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination (Scrying)
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Level: Brd 3, Knowledge 3, Sor/Wiz 3
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Components: V, S, F/DF
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Casting Time: 10 minutes
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Range: Long (40M)
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Effect: Magical sensor
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Duration: 1 min./level (D)
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Saving Throw: None
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Spell Resistance: No
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Clairaudience/clairvoyance creates an invisible magical sensor at a specific
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location that enables you to hear or see (your choice) almost as if you were
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there. You don’t need line of sight or line of effect, but the locale must
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be known-a place familiar to you or an obvious one. Once you have selected
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the locale, the sensor doesn’t move, but you can rotate it in all directions
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to view the area as desired. Unlike other scrying spells, this spell does
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not allow magically or supernaturally enhanced senses to work through it.
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If the chosen locale is magically dark, you see nothing. If it is naturally
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pitch black, you can see in a 10- foot radius around the center of the
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spell’s effect. Clairaudience/clairvoyance functions only on the plane of
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existence you are currently occupying.
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Arcane Focus: A small horn (for hearing) or a glass eye (for seeing).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Only here as a placerholder script.
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Should be able to do it, probably...
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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