Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
43 lines
1.3 KiB
Plaintext
43 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Continual Flame
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//:: Spell FileName PHS_S_ContinualF
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Light]
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Level: Clr 3, Sor/Wiz 2
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Touch
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Target: Object touched
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Effect: Magical, heatless flame
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Duration: Permanent
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Saving Throw: None
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Spell Resistance: No
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A flame, equivalent in brightness to a torch, springs forth from an object
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that you touch. The effect looks like a regular flame, but it creates no
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heat and doesn’t use oxygen. A continual flame can be covered and hidden
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but not smothered or quenched.
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Light spells counter and dispel darkness spells of an equal or lower level.
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Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is
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to carry the flame.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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PLaceholder script.
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This should be possible.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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