Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
56 lines
2.0 KiB
Plaintext
56 lines
2.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Deeper Darkness
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//:: Spell FileName PHS_S_DeeperDark
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Darkness]
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Level: Clr 3
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Components: V, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Object touched
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Duration: One day/level (D)
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Saving Throw: None
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Spell Resistance: No
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This spell functions like darkness, except that the object radiates shadowy
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illumination in a 20-M radius and the darkness lasts longer. This spell
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causes an object to radiate shadowy illumination out to a 20-M radius. All
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creatures in the area gain concealment (20% miss chance). Even creatures
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that can normally see in such conditions (such as with darkvision or low-light
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vision) have the miss chance in an area shrouded in magical darkness.
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Normal lights (torches, candles, lanterns, and so forth) are incapable of
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brightening the area. Higher level light spells can dispel or counter darkness.
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If darkness is cast on a small object that is then placed inside or under a
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lightproof covering, the spell’s effect is blocked until the covering is
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removed.
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Daylight brought into an area of deeper darkness (or vice versa) is
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temporarily negated, so that the otherwise prevailing light conditions exist
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in the overlapping areas of effect.
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Darkness counters or dispels daylight and Continual Flame. To dispel such
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spell, target an affected creature.
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Arcane Material Component: A bit of bat fur and either a drop of pitch or
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a piece of coal.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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Placeholder script.
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Will work exactly the same as Darkness.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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