Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
94 lines
3.2 KiB
Plaintext
94 lines
3.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Desecrate
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//:: Spell FileName PHS_S_Desecrate
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Evocation [Evil]
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Level: Clr 2, Evil 2
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Components: V, S, M, DF
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Casting Time: 1 standard action
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Range: Close (8M)
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Area: 6.67-M.-radius emanation
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Duration: 2 hours/level
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Saving Throw: None
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Spell Resistance: Yes
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This spell imbues an area with negative energy. Each Charisma check made to
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turn undead within this area takes a -3 profane penalty, and every undead
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creature entering a desecrated area gains a +1 profane bonus on attack rolls,
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damage rolls, and saving throws. An undead creature created within or
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summoned into such an area gains +1 hit points per HD.
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Furthermore, anyone who casts animate dead within this area may create as
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many as double the normal amount of undead (that is, 4 HD per caster level
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rather than 2 HD per caster level).
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Desecrate counters and dispels consecrate.
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Material Component: A vial of unholy water and 25 gp worth (5 pounds) of
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silver dust, all of which must be sprinkled around the area.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As concetrate for the most part.
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Applies effects On Enter and removes On Exit. The summoning scripts for undead
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have the special bonus HP thing.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_DESECRATE)) return;
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// Declare major variables
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int bStop = FALSE;
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// Need holy water and silver dust
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if(!PHS_ComponentExactItemRemove(PHS_ITEM_CURSED_WATER, "Cursed (Unholy) Water", "Desecrate")) return;
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if(!PHS_ComponentExactItemRemove(PHS_ITEM_SILVER_DUST_25, "Silver Dust", "Consecrate")) return;
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// Duration in hours
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float fDuration = PHS_GetDuration(PHS_HOURS, nCasterLevel * 2, nMetaMagic);
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// Declare effects
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effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_DESECRATE);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_EVIL_20);
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// Apply AOE visual
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PHS_ApplyLocationVFX(lTarget, eImpact);
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// Are we going to remove desecrate AOE's instead?
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int nCnt = 1;
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object oAOE = GetNearestObjectToLocation(OBJECT_TYPE_AREA_OF_EFFECT, lTarget, nCnt);
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// Distance and validity check
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while(GetIsObjectValid(oAOE) &&
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GetDistanceBetweenLocations(lTarget, GetLocation(oAOE)) <= 6.67)
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{
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// Check for consecrate
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if(GetTag(oAOE) == PHS_AOE_TAG_PER_CONSECRATE)
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{
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// Destroy and not do anything else
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DestroyObject(oAOE);
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bStop = TRUE;
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}
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nCnt++;
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oAOE = GetNearestObjectToLocation(OBJECT_TYPE_AREA_OF_EFFECT, lTarget, nCnt);
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}
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if(bStop != TRUE)
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{
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// Apply effects
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PHS_ApplyLocationDuration(lTarget, eAOE, fDuration);
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}
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}
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