Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
97 lines
3.7 KiB
Plaintext
97 lines
3.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Fox’s Cunning, MassEag
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//:: Spell FileName PHS_S_FoxsCunnM
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Brd 6, Sor/Wiz 6
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One creature/level, no two of which can be more than 10M. apart
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Duration: 1 min./level
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes
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The transmuted creatures becomes smarter. The spell grants a +4 enhancement
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bonus to Intelligence, adding the usual benefits to Intelligence-based skill
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checks and other uses of the Intelligence modifier. Wizards (and other
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spellcasters who rely on Intelligence) affected by this spell do not gain
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any additional bonus spells for the increased Intelligence, but the save
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DCs for spells they cast while under this spell’s effect do increase. This
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spell doesn’t grant extra skill points.
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Arcane Material Component: A few hairs, or a pinch of dung, from a fox.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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+4 In the stat, Doesn't stack with normal, and can affect up to 1 target/
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level. Friends only targeted.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_FOXS_CUNNING_MASS)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget;
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nCnt, nFriend;
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// Ability to use
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int nAbility = ABILITY_INTELLIGENCE;
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// Duration - 1 minute/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Delcare Effects
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effect eAbility = EffectAbilityIncrease(nAbility, 4);
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effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eAbility, eCessate);
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// Loop all allies in a huge sphere
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nCnt = 1;
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oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
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// 1 target/level, nearest to location within a 5.0M radius
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while(GetIsObjectValid(oTarget) && nFriend < nCasterLevel &&
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GetDistanceBetweenLocations(lTarget, GetLocation(oTarget)) <= 5.0)
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{
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// Friendly check
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if(oTarget == OBJECT_SELF ||
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GetIsFriend(oTarget) ||
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GetFactionEqual(oTarget))
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{
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// Make sure they are not immune to spells
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if(!PHS_TotalSpellImmunity(oTarget))
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{
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// Check if oTarget has better effects already
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if(PHS_GetHasAbilityBonusOfPower(oTarget, nAbility, 4) != 2)
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{
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// Add one to counter
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nFriend++;
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// Signal the spell cast at event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_FOXS_CUNNING_MASS, FALSE);
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// Remove these abilities effects
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PHS_RemoveAnyAbilityBonuses(oTarget, nAbility);
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//Apply effects and VFX to target
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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}
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}
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// Get next target
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oTarget = GetNearestObjectToLocation(OBJECT_TYPE_CREATURE, lTarget, nCnt);
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}
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}
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