Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
64 lines
2.4 KiB
Plaintext
64 lines
2.4 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Grease
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//:: Spell FileName PHS_S_Grease
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Creation)
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Level: Brd 1, Sor/Wiz 1
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Components: V, S, M
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Casting Time: 1 standard action
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Range: Close (8M)
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Target or Area: A 3.33-M. square
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Duration: 1 round/level (D)
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Saving Throw: See text
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Spell Resistance: No
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A grease spell covers a solid surface with a layer of slippery grease. Any
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creature in the area when the spell is cast must make a successful Reflex
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save or fall. This save is repeated each round that the creature remains
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within the area. A creature can walk within or through the area of grease at
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half normal speed with a DC10 dexterity check. A failure of the dexterity
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check means they cannot move that round (and may still slip) a failure of 5
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or more will mean they automatically fall.
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Material Component: A bit of pork rind or butter.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Grease will knockdown creatures (falling them) each round.
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The dexterity check replaces this text:
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A creature can walk within or through the area of grease at half normal speed
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with a DC 10 Balance check. Failure means it can’t move that round (and must
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then make a Reflex save or fall), while failure by 5 or more means it falls
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(see the Balance skill for details).
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Which only applies if they are doing ACTION_MOVETOPOINT.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_GREASE)) return;
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// Declare major variables
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration in rounds
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float fDuration = PHS_GetDuration(PHS_ROUNDS, nCasterLevel, nMetaMagic);
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// Declare effects
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effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_GREASE);
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effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_GREASE);
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// Apply effects
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PHS_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
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}
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