Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
44 lines
1.6 KiB
Plaintext
44 lines
1.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Invisibility Sphere: On Enter
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//:: Spell FileName PHS_S_InvisSphA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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This will apply the invisiblity and AOE as one link - so that when the
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person attacks, the entire AOE gets removed :-)
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Also note that the effects for invsibility are only applied for the first
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1.0 seconds, and only applied OnEnter if this is set.
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On Enter:
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- If the creator has the integer PHS_SPELL_INVISIBILITY_SPHERE_CAST then
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we apply invisibility to all those who enter.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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// We need the local for invisibility sphere.
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if(!GetLocalInt(oCaster, "PHS_SPELL_INVISIBILITY_SPHERE_CAST")) return;
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// Declare effects
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effect eInvisibility = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eInvisibility, eCessate);
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// Fire cast spell at event for the specified target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_INVISIBILITY_SPHERE, FALSE);
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// Apply the On Enter effects
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PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_INVISIBILITY_SPHERE);
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}
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