Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Make Whole
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//:: Spell FileName PHS_S_MakeWhole
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 2
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One object of up to 10 cu. ft./ level
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This spell functions like mending, except that make whole completely repairs
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an object made of any substance, even one with multiple breaks, to be as
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strong as new. The spell does not restore the magical abilities of a broken
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magic item made whole, and it cannot mend broken magic rods, staffs, or
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wands. The spell does not repair items that have been warped, burned,
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disintegrated, ground to powder, melted, or vaporized, nor does it affect
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creatures (including constructs).
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Needs mending, and might not be possible.
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Placeholder script.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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