Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
74 lines
2.6 KiB
Plaintext
74 lines
2.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Mind Blank
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//:: Spell FileName PHS_S_MindBlank
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Protection 8, Sor/Wiz 8
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Components: V, S
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Casting Time: 1 standard action
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Range: Close (8M)
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Target: One creature
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Duration: 24 hours
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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The subject is protected from all devices and spells that detect, influence,
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or read emotions or thoughts. This spell protects against all mind-affecting
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spells and effects as well as information gathering by divination spells or
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effects. Mind blank even foils limited wish, miracle, and wish spells when
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they are used in such a way as to affect the subject’s mind or to gain
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information about it. In the case of scrying that scans an area the creature
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is in, such as arcane eye, the spell works but the creature simply isn’t
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detected. Scrying attempts that are targeted specifically at the subject do
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not work at all.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Immunity: Mind spells applied.
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Pretty simple, eh?
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OK, Ok, we'll also add in, just in case, any of the other mind-effecting
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effects, as immunities.
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Only protection - it doesn't cure anything.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_MIND_BLANK)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration is 24 hours
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float fDuration = PHS_GetDuration(PHS_HOURS, 24, nMetaMagic);
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// Declare effects
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effect eImmuneMind = EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS);
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effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eImmuneMind, eDur);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Remove previous effects
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_MIND_BLANK, oTarget);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_MIND_BLANK, FALSE);
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// Apply effects to the target
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PHS_ApplyDuration(oTarget, eLink, fDuration);
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}
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