Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
67 lines
2.3 KiB
Plaintext
67 lines
2.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Overland Flight
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//:: Spell FileName PHS_S_OverldFli
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Sor/Wiz 5
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Components: V, S
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Casting Time: 1 standard action
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Range: Personal
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Target: You
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Duration: 1 hour/level
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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This spell functions like a fly spell, except you can fly much faster, and
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can cover 40 meters in one go. Using a flying spell requires only as much
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concentration as walking, so the subject can just select a point and instantly
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fly there, unless there are inhibiting winds. You can only fly outside,
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above ground.
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Arcane Focus: A wing feather from any bird.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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As Fly, except a 40M range, and only targetable on self.
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Fairly simple. Uses a similar "Fly" thing, but a seperate power on the
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class item, as it is a longer range.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_OVERLAND_FLIGHT)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Make sure they are not immune to spells
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if(PHS_TotalSpellImmunity(oTarget)) return;
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// Duration in hours
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float fDuration = PHS_GetDuration(PHS_HOURS, nCasterLevel, nMetaMagic);
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// Declare effects
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_WIND);
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// Remove pervious castings of it
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_OVERLAND_FLIGHT, oTarget);
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// Fire cast spell at event for the specified target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_OVERLAND_FLIGHT, FALSE);
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// Apply VNF and effect.
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PHS_ApplyDurationAndVFX(oTarget, eVis, eDur, fDuration);
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}
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