Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Phantom Steed
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//:: Spell FileName PHS_S_PhantomSte
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Creation)
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Level: Brd 3, Sor/Wiz 3
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Components: V, S
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Casting Time: 10 minutes
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Range: 0 meters.
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Effect: One quasi-real, horselike creature
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Duration: 1 hour/level (D)
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Saving Throw: None
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Spell Resistance: No
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You conjure a Large, quasi-real, horselike creature. The steed can be
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ridden only by you or by the one person for whom you specifically created
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the mount. A phantom steed has a black head and body, gray mane and tail,
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and smoke-colored, insubstantial hooves that make no sound. It has what
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seems to be a saddle, bit, and bridle. It does not fight, but animals shun
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it and refuse to attack it.
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The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit
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points +1 hit point per caster level. If it loses all its hit points, the
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phantom steed disappears. A phantom steed has a speed of 20 feet per caster
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level, to a maximum of 240 feet. It can bear its rider’s weight plus up to
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10 pounds per caster level.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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No horses, duh. Placeholder only, too. Might re-add the powers that were
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assigned (although some would be pointless) and in NwN, this would be
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hardly better then the other horse spell.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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