Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
47 lines
1.8 KiB
Plaintext
47 lines
1.8 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Plane Shift
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//:: Spell FileName PHS_S_PlaneShift
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Teleportation)
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Level: Clr 5, Sor/Wiz 7
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Components: V, S, F
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched, or up to eight willing creatures joining hands
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Duration: Instantaneous
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Saving Throw: Will negates
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Spell Resistance: Yes
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You move yourself or some other creature to another plane of existence or
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alternate dimension. If several willing persons link hands in a circle, as
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many as eight can be affected by the plane shift at the same time. Precise
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accuracy as to a particular arrival location on the intended plane is nigh
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impossible. From the Material Plane, you can reach any other plane, though
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you appear 5 to 500 miles (5d%) from your intended destination.
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Note: Plane shift transports creatures instantaneously and then ends. The
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creatures need to find other means if they are to travel back.
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Focus: A small, forked metal rod. The size and metal type dictates to which
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plane of existence or alternate dimension the spell sends the affected
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creatures.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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This will be possible when planes are eventually in. Maybe an escape
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method, if they can outrun the appropriate monsters...
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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