Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
34 lines
1.2 KiB
Plaintext
34 lines
1.2 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Prismatic Sphere: Normal On Exit
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//:: Spell FileName PHS_S_PrisSpherB
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Changes include the fact it won't do all 7 effects, it is affected by dispel
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magic normally, it has a duration (might extend it higher, its a level 7
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spell).
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It still is immobile, and does blindness normally too (a second AOE)
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How does the spell stopping work?
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Well, it will add a new check into the spell hook. If we cast a spell
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into the AOE's location (can use GetNearestObjectByTag() and distance check)
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but we are not ourselves in it, it will fail.
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Ranged weapons have 100% miss chance from both inside and outside (100%
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concealment + 100% miss chance applied on enter, whatever).
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(Normal on exit removes only the consealment effects)
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Exit - remove effects
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PHS_AOE_OnExitEffects(PHS_SPELL_PRISMATIC_SPHERE);
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}
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