Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
64 lines
2.0 KiB
Plaintext
64 lines
2.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Resistance
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//:: Spell FileName PHS_S_Resistance
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Brd 0, Clr 0, Drd 0, Pal 1, Sor/Wiz 0
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Components: V, S, M/DF
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Casting Time: 1 standard action
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Range: Touch
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Target: Creature touched
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Duration: 1 minute
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Saving Throw: Will negates (harmless)
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Spell Resistance: Yes (harmless)
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You imbue the subject with magical energy that protects it from harm,
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granting it a +1 resistance bonus on saves.
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Arcane Material Component: A miniature cloak.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Removed permamcy comment for now.
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Not adding permancy until got permamency spell running, if ever.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_RESISTANCE)) return;
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//Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nCasterLevel = PHS_GetCasterLevel();
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// Duration = 1 minute
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float fDuration = PHS_GetDuration(PHS_MINUTES, 1, nMetaMagic);
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// Delcare effects
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effect eSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_ALL);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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// Link effects
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effect eLink = EffectLinkEffects(eSave, eCessate);
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// Remove previous castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_RESISTANCE, oTarget);
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// Signal event
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_RESISTANCE, FALSE);
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// Apply effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eLink, fDuration);
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}
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