Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
52 lines
1.7 KiB
Plaintext
52 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Solid Fog: On Enter
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//:: Spell FileName PHS_S_SolidFogA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Acid Fog uses this as a template. It applies, on enter (and removes on exit)
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these effects:
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80% slow down in movement.
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20% melee consealment.
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100% ranged consealment.
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100% ranged miss chance
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-2 To Hit (Melee)
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-2 To Damage (Melee)
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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//Declare major effects
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effect eSlow = EffectMovementSpeedDecrease(80);
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effect eConseal = EffectConcealment(20, MISS_CHANCE_TYPE_VS_MELEE);
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effect eConseal2 = EffectConcealment(100, MISS_CHANCE_TYPE_VS_RANGED);
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effect eMiss = EffectMissChance(100, MISS_CHANCE_TYPE_VS_RANGED);
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effect eHitReduce = EffectAttackDecrease(2);
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effect eDamReduce = EffectDamageDecrease(2);
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// Link
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effect eLink = EffectLinkEffects(eConseal, eConseal2);
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eLink = EffectLinkEffects(eLink, eSlow);
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eLink = EffectLinkEffects(eLink, eMiss);
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eLink = EffectLinkEffects(eLink, eHitReduce);
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eLink = EffectLinkEffects(eLink, eDamReduce);
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//Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_SOLID_FOG);
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// Apply effects
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PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_SOLID_FOG);
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}
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