Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Stinking Cloud: On Exit
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//:: Spell FileName PHS_S_StinkClouB
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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If they have the spells effects, we remove them, and might apply them for
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1d4 + 1 additional rounds if we did remove any.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check if they have it
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object oTarget = GetExitingObject();
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int nMetaMagic = PHS_GetAOEMetaMagic();
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int bHasIt = PHS_GetHasAOEEffects(PHS_SPELL_STINKING_CLOUD, oTarget);
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// Exit - remove effects
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PHS_AOE_OnExitEffects(PHS_SPELL_STINKING_CLOUD);
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// Have we got no more AOE's to move out of?
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// If we just removed the only case of stinking cloud, yes, we just removed
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// it from us, and we had it, so we want 1d4 + 1 extra rounds,.
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if(bHasIt == TRUE && bHasIt != PHS_GetHasAOEEffects(PHS_SPELL_STINKING_CLOUD, oTarget))
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{
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// Put it on for 1d4 + 1 rounds.
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float fDuration = PHS_GetRandomDuration(PHS_ROUNDS, 4, 1, nMetaMagic, 1);
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// Declare Effects
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effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
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effect eDaze = EffectDazed();
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eMind, eDaze);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Apply the daze for the duration (no impact VFX's)
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PHS_ApplyDuration(oTarget, eLink, fDuration);
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}
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}
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