Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
65 lines
2.1 KiB
Plaintext
65 lines
2.1 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Stone Tell
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//:: Spell FileName PHS_S_StoneTell
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Divination
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Level: Drd 6
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Components: V, S, DF
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Casting Time: 10 minutes
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Range: Personal
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Target: You
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Duration: 1 min./level
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You gain the ability to speak with stones, which relate to you who or what
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has touched them as well as revealing what is covered or concealed behind
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or under them. The stones relate complete descriptions if asked. A stone’s
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perspective, perception, and knowledge may prevent the stone from providing
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the details you are looking for.
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You can speak with natural or worked stone. Note that not all stone, and
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maybe even none, may respond.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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See Speak with Animals.
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Similar concept, but of course, placables (usable ones) might be affected
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instead.
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Also see: Speak with Plants.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_STONE_TELL)) return;
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// Declare Major Variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();// Should be OBJECT_SELF
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int nMetaMagic = PHS_GetMetaMagicFeat();
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int nCasterLevel = PHS_GetCasterLevel();
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// 1 Min/level
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Delcare effects
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effect eVis = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Remove previous castings
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PHS_RemoveSpellEffectsFromTarget(PHS_SPELL_STONE_TELL, oTarget);
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// Signal spell cast at
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_STONE_TELL, FALSE);
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// Apply effects
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PHS_ApplyDurationAndVFX(oTarget, eVis, eCessate, fDuration);
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}
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