Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
50 lines
1.6 KiB
Plaintext
50 lines
1.6 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Summon Swarm
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//:: Spell FileName PHS_S_SummSwarm
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Summoning)
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Level: Brd 2, Drd 2, Sor/Wiz 2
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Components: V, S, M/DF
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Casting Time: 1 round
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Range: Close (8M)
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Effect: One swarm of bats, rats, or spiders
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Duration: Concentration + 2 rounds
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Saving Throw: None
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Spell Resistance: No
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You summon a swarm of bats, rats, or spiders (your choice), which attacks
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all other creatures within its area. (You may summon the swarm so that it
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shares the area of other creatures.) If no living creatures are within its
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area, the swarm attacks or pursues the nearest creature as best it can. The
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caster has no control over its target or direction of travel.
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Arcane Material Component: A square of red cloth.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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This creates the swarm, which works until the duration expires...
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Its harder to do this, but the concentration will mearly do similar things
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as other spells.
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Sub-dials:
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Summon Swarm: Rats
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Summon Swarm: Bats
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Summon Swarm: Spiders
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Animals are considered one being, that can pass through other things. Need
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this modeling.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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#include "PHS_INC_CONCENTR"
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void main()
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{
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}
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