Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
39 lines
1.3 KiB
Plaintext
39 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Symbol of Fear
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//:: Spell FileName PHS_S_SymbFear
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Paniked for those in 60feet (20M) of the symbol, 1 round/caster level. Fear/
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mind affecting descriptors. Rogue can search for it. Will negates (level 6)
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Material Component: Mercury and phosphorus, plus powdered diamond and opal
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with a total value of at least 1,000 gp.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Not done yet.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!PHS_SpellHookCheck(PHS_SPELL_SYMBOL_OF_FEAR)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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location lTarget = GetSpellTargetLocation(); // Should be OBJECT_SELF's location
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int nCasterLevel = PHS_GetCasterLevel();
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// Declare effects
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effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_SYMBOL_OF_FEAR_EFFECT);
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effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_SYMBOL_OF_FEAR_ENTRY);
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// Apply it at the target location
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}
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