Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
61 lines
1.9 KiB
Plaintext
61 lines
1.9 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Wind Wall - On Enter
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//:: Spell FileName PHS_S_WindWallA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Apply 80% consealment and miss chance for ranged weapons.
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This won't stack, and is against ranged weapons only.
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Oh, and push back: Small birds, and things affected by strong wind.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Check AOE status
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if(!PHS_CheckAOECreator()) return;
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// Declare major variables
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object oTarget = GetEnteringObject();
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object oCreator = GetAreaOfEffectCreator();
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object oSelf = OBJECT_SELF;
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// Repel small flying creatures
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switch(GetAppearanceType(oTarget))
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{
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case APPEARANCE_TYPE_BAT:
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case APPEARANCE_TYPE_CHICKEN:
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case APPEARANCE_TYPE_PENGUIN:
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case APPEARANCE_TYPE_RAVEN:
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// Could include:
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// - Wyrmling dragons
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// - Quasit + Mephits
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// - Pesudo dragon
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// Note: Also includes here any "Gas" things.
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case PHS_APPEARANCE_TYPE_GASEOUS_FORM:
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case PHS_APPEARANCE_TYPE_WIND_WALK_CLOUD:
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{
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// Move them back from the centre location
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PHS_PerformMoveBack(oSelf, oTarget, GetDistanceToObject(oTarget) + 1.0, GetCommandable(oTarget));
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}
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break;
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}
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//Declare major effects
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effect eConseal = EffectConcealment(80, MISS_CHANCE_TYPE_VS_RANGED);
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effect eMiss = EffectMissChance(80, MISS_CHANCE_TYPE_VS_RANGED);
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effect eLink = EffectLinkEffects(eConseal, eMiss);
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//Fire cast spell at event for the target
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PHS_SignalSpellCastAt(oTarget, PHS_SPELL_WIND_WALL);
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// Apply effects
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PHS_AOE_OnEnterEffects(eLink, oTarget, PHS_SPELL_WIND_WALL);
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}
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