Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
76 lines
3.0 KiB
Plaintext
76 lines
3.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Zone of Truth
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//:: Spell FileName PHS_S_ZoneTruth
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Enchantment (Compulsion) [Mind-Affecting]
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Level: Clr 2, Pal 2
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: Close (8M)
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Area: 6.67M-radius (20-ft.) emanation
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Duration: 1 min./level
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Saving Throw: Will negates
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Spell Resistance: Yes
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DM Spell: Partly; see text
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Creatures within the emanation area (or those who enter it) can’t speak any
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deliberate and intentional lies. Each potentially affected creature is
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allowed a (private) save to avoid the effects when the spell is cast or
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when the creature first enters the emanation area. Affected creatures are
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aware of this enchantment. Therefore, they may avoid answering questions to
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which they would normally respond with a lie, or they may be evasive as long
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as they remain within the boundaries of the truth. Creatures who leave the
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area are free to speak as they choose.
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Note that any unwilling PC or DM will not undertake the spell properly. Only
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each player (and any DMs in the area) will know the results of the saving
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throw. Normal resistance and saves are done so that the caster will not know
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if they are forced to tell the truth or not.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Invisible Zone of Truth;
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- DM run for NPC's.
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- DM's know all results of all saving throws. Displayed to DM's privatly.
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PC's must DIY, although the saves are made privatly and not against the
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enemy player at all.
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Instead, I have added a (placeable) object into the SMP area, tagged
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as "PHS_ZONE_OF_TRUTH" and thus use that to pass into the parameters, as
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well as the Resisting spell part (ok, not too good because SR might always
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suceed, but oh well).
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The main thing is the caster DOES NOT KNOW if the person has passed or failed
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in the saves or resistance checks. For personal spells, it is fine, for this,
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it is not.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!PHS_SpellHookCheck(PHS_SPELL_ZONE_OF_TRUTH)) return;
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// Declare major variables
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = PHS_GetCasterLevel();
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int nMetaMagic = PHS_GetMetaMagicFeat();
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// Duration in minutes
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float fDuration = PHS_GetDuration(PHS_MINUTES, nCasterLevel, nMetaMagic);
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// Declare effects
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effect eAOE = EffectAreaOfEffect(PHS_AOE_PER_ZONE_OF_TRUTH);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_20);
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// Apply effects
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PHS_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
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}
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