Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
69 lines
2.1 KiB
Plaintext
69 lines
2.1 KiB
Plaintext
/* COMPLETED SPELLS ETC. LIST
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Nothing to do with 2da entries.
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to: astral projection
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Finished Working Script:
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Acid Fog
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Acid Splash
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Aid
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Animate Rope
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Antilife Shell
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Finished, Untested Script:
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Alarm
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Align Weapon
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Antiplant Shell
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Finished, DM only spells:
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Air Walk
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Unfinished Script:
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Alter Self - Needs some appearace changing and the setup conversation finished.
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Analyze Dweomer - Definately needs some major work mechanics wise, or simplifying of the spell.
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Animal Shapes - Polymorph based. Need constants/Polymorph.2da entries.
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Animal Trance - Concentration. Also not got the effect of animals following a person.
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Animate Dead - Hard script to do without doing a new death system for various things, editing AI etc.
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Animate Objects - Need to sort out what creatures we can animate. Need to add new appearance.2da lines, like the chest and APPEARANCE_TYPE_OBJECT_CANDLE.
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Animate Plants - as above animate objects.
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Arcane Eye - Basically, creates an eye which you can look out of. Kind of possible. Coolish spell for scouting too!
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Arcane Mark - Fun little spell, and quite easy. If we create a placable with a visual effect on (or not) it'd work.
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Arcane Sight - Needs some like Analyze Dweomer and Detect Magic.
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Might be impossible:
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Antipathy - very/quite hard. This might well be not worth it, but is a neat little (9th level) spell.
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Arcane Lock - reworking the entire locking inbuilt system might not be worth it in the slightest.
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Noted as impossible for some reason:
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Animal Growth - Need physical changes (growing of an animal).
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Antimagic Field - bah! without any "supression" functions, at all, this is in one word: Impossible.
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*/
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void main()
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{
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}
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