PRC8/nwn/trunk/smp/xxx_fightthemec.nss
Jaysyn904 5914ed2ab5 Updated Release Archive
Updated Release Archive.  Fixed Mage-killer prereqs.  Removed old LETO & ConvoCC related files.  Added organized spell scroll store.  Fixed Gloura spellbook. Various TLK fixes.  Reorganized Repo.  Removed invalid user folders. Added DocGen back in.
2023-08-22 10:00:21 -04:00

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/*:://////////////////////////////////////////////
//:: Spell Name Fight Theme - On Heartbeat
//:: Spell FileName XXX_S_FightThemeC
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
How is "one fight" determined? Well, to be exact, it is until an AOE
placed on each person decides the person it is on is dead, or not in
combat (!GetIsInCombat()) for whatever reason (might be moved, away, killed
everyone ETC).
Heartbeat script checks the above.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "SMP_INC_SPELLS"
void main()
{
// Define ourselves.
object oSelf = OBJECT_SELF;
// Check for combat, or deadness
if(GetIsDead(oSelf) || !GetIsInCombat(oSelf))
{
// Remove previous effects of any type form this spell - including this VFX
SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_FIGHT_THEME, oSelf);
}
}