Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
64 lines
2.3 KiB
Plaintext
64 lines
2.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Energy Field
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//:: Spell FileName XXX_S_EnergyFld
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Necromancy
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Also known as: Draconis’s Energy Field
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Level: Sor/Wiz 7
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: Medium (20M)
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Area: Fog Spreads to 6.67M radius (20 ft.)
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Duration: 1 round/level
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Saving Throw: None
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Spell Resistance: Yes
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Source: Various (Kevmann)
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This spell creates a caustic fog made of pure negative energy. All living
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creatures within the fog take 2d6 points of negative energy damage for as
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long as they are within the cloud with no save. Undead are healed by negative
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energy, and thusly are healed 2d6 points of damage as long as they stay
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within the cloud.
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The cloud is similar to the solid fog spell when it comes to sight and
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movement, The fog obscures sight, and therefore provides consealment of 20%
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against melee attacks, and 50% against ranged attacks, movement is slowed
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by 80%, and anyone inside the fog has a -2 penalty to all melee attack rolls.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Similar to Acid Fog.
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Higher level:
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- It does negative damage (harder, much harder, to prevent)
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- It heals undead
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Only one level higher. The solid fog effects of course are present as normal.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell hook check.
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if(!SMP_SpellHookCheck(SMP_SPELL_ACID_FOG)) return;
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// Declare major variables
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location lTarget = GetSpellTargetLocation();
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int nCasterLevel = SMP_GetCasterLevel();
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int nMetaMagic = SMP_GetMetaMagicFeat();
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// Duration in rounds
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float fDuration = SMP_GetDuration(SMP_ROUNDS, nCasterLevel, nMetaMagic);
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// Declare effects
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effect eAOE = EffectAreaOfEffect(SMP_AOE_PER_ENERGY_FIELD);
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effect eImpact = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL);
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// Apply effects
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SMP_ApplyLocationDurationAndVFX(lTarget, eImpact, eAOE, fDuration);
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}
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