Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
71 lines
2.4 KiB
Plaintext
71 lines
2.4 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Guardian Mantle
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//:: Spell FileName XXX_S_GuardMan
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Abjuration
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Level: Sor/Wiz 7
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Components: V, S
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Casting Time: Free Quickened spell; see text
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Range: Personal
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Duration: 4 rounds
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Saving Throw: None
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Spell Resistance: Yes (Harmless)
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Source: Various (Baptor)
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This spell wraps the caster in a blanket of protective energy, granting him
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DR 20/Epic for the duration of the spell. In addition, as it is cast with a
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casting time of 0, it acts as if quickened, however, another quickened spell
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cannot be cast in the same round.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Series: Guardian Mantle, Greater Guardian Mantle and Absolute Immunity.
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DR: 20/Epic, 40/Epic and 60/Epic respectivly.
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Could change to be 1 round/5 levels, or 1 round/4 levels, and still be
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balancedish.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Spell Hook Check.
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if(!SMP_SpellHookCheck(SMP_SPELL_GUARDIAN_MANTLE)) return;
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// Declare major variables
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object oCaster = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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// Duration is 4 rounds.
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float fDuration = RoundsToSeconds(4);
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// Declare effects
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effect eDR = EffectDamageReduction(20, DAMAGE_POWER_PLUS_TWENTY);
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effect eDur = EffectVisualEffect(SMP_VFX_DUR_GUARDIAN_MANTLE);
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effect eCessate = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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// Link effects
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effect eLink = EffectLinkEffects(eDR, eDur);
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eLink = EffectLinkEffects(eLink, eCessate);
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// Remove previous effects
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SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_GUARDIAN_MANTLE, oTarget);
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// Signal spell cast at
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SMP_SignalSpellCastAt(oTarget, SMP_SPELL_GUARDIAN_MANTLE, FALSE);
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// Apply effects to the target
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SMP_ApplyDuration(oTarget, eLink, fDuration);
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// Additional: Set to not able to cast quickened spells (or another one of
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// these) this round.
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// NOTE: NOT WORKING YET.
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SetLocalInt(oCaster, "SMP_NO_QUICKENED_SPELLS", TRUE);
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DelayCommand(5.5, DeleteLocalInt(oCaster, "SMP_NO_QUICKENED_SPELLS"));
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}
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