Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
82 lines
2.7 KiB
Plaintext
82 lines
2.7 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Elemental Shield
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//:: NW_S0_FireShld.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Caster gains 50% cold and fire immunity. Also anyone
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who strikes the caster with melee attacks takes
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1d6 + 1 per caster level in damage.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 7, 2002
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//:://////////////////////////////////////////////
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//:: Created On: Aug 28, 2003, GZ: Fixed stacking issue
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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//:: left the immunities as 50% cold and fire, not variable.
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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effect eVis = EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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object oTarget = OBJECT_SELF;
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effect eShield = EffectDamageShield(nDuration, DAMAGE_BONUS_1d6, ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE));
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eCold = EffectDamageImmunityIncrease(DAMAGE_TYPE_COLD, 50);
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effect eFire = EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 50);
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//Link effects
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effect eLink = EffectLinkEffects(eShield, eCold);
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eLink = EffectLinkEffects(eLink, eFire);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eVis);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_ELEMENTAL_SHIELD, FALSE));
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// *GZ: No longer stack this spell
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if (GetHasSpellEffect(GetSpellId(),oTarget))
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{
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PRCRemoveSpellEffects(GetSpellId(), OBJECT_SELF, oTarget);
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}
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//Enter Metamagic conditions
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if (nMetaMagic & METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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//Apply the VFX impact and effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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