Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
105 lines
3.7 KiB
Plaintext
105 lines
3.7 KiB
Plaintext
/*
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nw_s0_ghoultch.nss
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The caster attempts a touch attack on a target
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creature. If successful creature must save
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or be paralyzed. Target exudes a stench that
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causes all enemies to save or be stricken with
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-2 Attack, Damage, Saves and Skill Checks for
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1d6+2 rounds.
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By: Preston Watamaniuk
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Created: Nov 7, 2001
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Modified: Jun 12, 2006
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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effect eAOE = EffectAreaOfEffect(AOE_PER_FOGGHOUL);
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effect eParal = EffectParalyze();
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZED);
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effect eLink = EffectLinkEffects(eDur2, eDur);
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eLink = EffectLinkEffects(eLink, eParal);
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int iAttackRoll = 0;
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int nDuration = d6()+2;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Enter Metamagic conditions
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if (nMetaMagic & METAMAGIC_MAXIMIZE)
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{
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nDuration = 8;//Damage is at max
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}
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if (nMetaMagic & METAMAGIC_EMPOWER)
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{
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nDuration = nDuration + (nDuration/2); //Damage/Healing is +50%
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}
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if (nMetaMagic & METAMAGIC_EXTEND)
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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if(!GetIsReactionTypeFriendly(oTarget) && PRCAmIAHumanoid(oTarget) && PRCGetIsAliveCreature(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_GHOUL_TOUCH));
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//Make a touch attack to afflict target
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// GZ: * GetSpellCastItem() == OBJECT_INVALID is used to prevent feedback from showing up when used as OnHitCastSpell property
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll)
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{
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//SR and Saves
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget) && !/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, (PRCGetSaveDC(oTarget,OBJECT_SELF)), SAVING_THROW_TYPE_NEGATIVE))
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{
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//Create an instance of the AOE Object using the Apply Effect function
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, GetLocation(oTarget), RoundsToSeconds(nDuration));
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object oAoE = GetAreaOfEffectObject(GetLocation(oTarget), "VFX_PER_FOGGHOUL");
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SetAllAoEInts(SPELL_GHOUL_TOUCH, oAoE, PRCGetSpellSaveDC(SPELL_GHOUL_TOUCH, SPELL_SCHOOL_NECROMANCY), 0, nCasterLevel);
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}
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}
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}
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return iAttackRoll; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |