Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
77 lines
2.3 KiB
Plaintext
77 lines
2.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Identify
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//:: NW_S0_Identify.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Gives the caster a boost to Lore skill of +25
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plus caster level. Lasts for 2 rounds.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 22, 2001
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//:://////////////////////////////////////////////
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_DIVINATION);
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/*
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Spellcast Hook Code
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Added 2003-06-23 by GeorgZ
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nBonus = 10 + CasterLvl;
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effect eLore = EffectSkillIncrease(SKILL_LORE, nBonus);
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effect eVis = EffectVisualEffect(VFX_IMP_MAGICAL_VISION);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eVis, eDur);
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eLink = EffectLinkEffects(eLink, eLore);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDuration = 2;
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//Meta-Magic checks
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if(CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = 4;
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}
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//Make sure the spell has not already been applied
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if(!GetHasSpellEffect(SPELL_IDENTIFY, OBJECT_SELF) || !GetHasSpellEffect(SPELL_LEGEND_LORE, OBJECT_SELF)) //Use Legend Lore constant later
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{
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//Fire cast spell at event for the specified target
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SignalEvent(OBJECT_SELF, EventSpellCastAt(OBJECT_SELF, SPELL_IDENTIFY, FALSE));
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//Apply linked and VFX effects
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, OBJECT_SELF, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF);
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the local integer storing the spellschool name
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}
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