Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
87 lines
3.0 KiB
Plaintext
87 lines
3.0 KiB
Plaintext
/*
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nw_s0_light
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Applies a light source to the target for
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1 hour per level
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XP2
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If cast on an item, item will get temporary
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property "light" for the duration of the spell
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Brightness on an item is lower than on the
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continual light version.
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By: Preston Watamaniuk
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Created: Aug 15, 2001
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Modified: Jun 29, 2006
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Flaming_Sword: Cleaned up code
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added continual flame
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*/
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#include "prc_sp_func"
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#include "prc_x2_craft"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nSpellID = PRCGetSpellId();
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int bLight = (nSpellID == SPELL_LIGHT);
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int nDuration = bLight ? nCasterLevel : 0;
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int nMetaMagic = PRCGetMetaMagicFeat();
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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nDuration = nDuration *2; //Duration is +100%
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if (GetObjectType(oTarget) == OBJECT_TYPE_ITEM && ! CIGetIsCraftFeatBaseItem(oTarget))
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{
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if (!IPGetIsItemEquipable(oTarget))
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{ // Item must be equipable...
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FloatingTextStrRefOnCreature(83326,OBJECT_SELF);
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return TRUE;
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}
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itemproperty ip = ItemPropertyLight(bLight ? IP_CONST_LIGHTBRIGHTNESS_NORMAL : IP_CONST_LIGHTBRIGHTNESS_BRIGHT, IP_CONST_LIGHTCOLOR_WHITE);
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IPSafeAddItemProperty(oTarget, ip, HoursToSeconds(nDuration), X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, !bLight, TRUE);
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}
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else
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{
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effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_LIGHT_WHITE_20), EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
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if(!bLight) eLink = SupernaturalEffect(eLink);
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SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID, FALSE));
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SPApplyEffectToObject(bLight ? DURATION_TYPE_TEMPORARY : DURATION_TYPE_PERMANENT, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
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}
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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//if(GetHasFeat(FEAT_SHADOWWEAVE,OBJECT_SELF)) return;
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if (!X2PreSpellCastCode()) return;
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |