Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
122 lines
4.3 KiB
Plaintext
122 lines
4.3 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Prayer
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//:: NW_S0_Prayer.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Allies gain +1 Attack, damage, saves, skill checks
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Enemies gain -1 to these stats
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 25, 2001
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//:://////////////////////////////////////////////
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//:: VFX Pass By: Preston W, On: June 22, 2001
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//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
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#include "prc_inc_spells"
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void main()
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{
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
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/*
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Spellcast Hook Code
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Added 2003-06-20 by Georg
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If you want to make changes to all spells,
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check x2_inc_spellhook.nss to find out more
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*/
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if (!X2PreSpellCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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//Declare major variables
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object oTarget;
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effect ePosVis = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eNegVis = EffectVisualEffect(VFX_IMP_DOOM);
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effect eImpact = EffectVisualEffect(VFX_FNF_LOS_HOLY_30);
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int nBonus = 1;
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effect eBonAttack = EffectAttackIncrease(nBonus);
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effect eBonSave = EffectSavingThrowIncrease(SAVING_THROW_ALL, nBonus);
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effect eBonDam = EffectDamageIncrease(nBonus, DAMAGE_TYPE_SLASHING);
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effect eBonSkill = EffectSkillIncrease(SKILL_ALL_SKILLS, nBonus);
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effect ePosDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect ePosLink = EffectLinkEffects(eBonAttack, eBonSave);
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ePosLink = EffectLinkEffects(ePosLink, eBonDam);
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ePosLink = EffectLinkEffects(ePosLink, eBonSkill);
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ePosLink = EffectLinkEffects(ePosLink, ePosDur);
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effect eNegAttack = EffectAttackDecrease(nBonus);
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effect eNegSave = EffectSavingThrowDecrease(SAVING_THROW_ALL, nBonus);
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effect eNegDam = EffectDamageDecrease(nBonus, DAMAGE_TYPE_BLUDGEONING|DAMAGE_TYPE_PIERCING|DAMAGE_TYPE_SLASHING);
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effect eNegSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, nBonus);
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effect eNegDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eNegLink = EffectLinkEffects(eNegAttack, eNegSave);
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eNegLink = EffectLinkEffects(eNegLink, eNegDam);
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eNegLink = EffectLinkEffects(eNegLink, eNegSkill);
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eNegLink = EffectLinkEffects(eNegLink, eNegDur);
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int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
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int nDuration = CasterLvl;
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int nMetaMagic = PRCGetMetaMagicFeat();
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//Metamagic duration check
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
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{
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nDuration = nDuration *2; //Duration is +100%
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}
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int nPenetr = CasterLvl + SPGetPenetr();
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//Apply Impact
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, PRCGetSpellTargetLocation());
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//Get the first target in the radius around the caster
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oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget))
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{
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if(GetIsFriend(oTarget))
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{
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PRAYER, FALSE));
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//Apply VFX impact and bonus effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, ePosVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, ePosLink, oTarget,RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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}
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else if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
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{
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//Fire spell cast at event for target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_PRAYER));
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if(!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
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{
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//Apply VFX impact and bonus effects
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eNegVis, oTarget);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eNegLink, oTarget, RoundsToSeconds(nDuration),TRUE,-1,CasterLvl);
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}
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}
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//Get the next target in the specified area around the caster
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oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF));
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}
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DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
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// Getting rid of the integer used to hold the spells spell school
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}
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