Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Dragon Aura of Fear
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//:: NW_S1_AuraDrag.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Upon entering the aura of the creature the player
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must make a will save or be struck with fear because
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of the creatures presence.
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GZ, OCT 2003
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Since Druids and Shifter's can now use this as well,
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make their version last level /4 rounds
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: April 17, 2001
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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// Modified 2004/01/30 (Brian Greinke)
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// Added disable/reenable support
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void main()
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{
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//first, look to see if effect is already activated
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if ( GetHasSpellEffect(SPELLABILITY_DRAGON_FEAR, OBJECT_SELF) )
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{
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PRCRemoveSpellEffects( SPELLABILITY_DRAGON_FEAR, OBJECT_SELF, OBJECT_SELF );
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return;
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}
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effect eAOE = EffectAreaOfEffect(36);
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100));
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}
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