Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
106 lines
2.8 KiB
Plaintext
106 lines
2.8 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Dragon Breath Weaken
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//:: NW_S1_DragWeak
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Calculates the proper damage and DC Save for the
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breath weapon based on the HD of the dragon.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: May 9, 2001
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//:://////////////////////////////////////////////
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const string DRAGBREATHLOCK = "DragonBreathLock";
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//modified to use the breath include - Fox
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#include "prc_inc_spells"
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#include "prc_inc_breath"
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void main()
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{
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// Check the dragon breath delay lock
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if(GetLocalInt(OBJECT_SELF, DRAGBREATHLOCK))
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{
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SendMessageToPC(OBJECT_SELF, "You cannot use your breath weapon again so soon");
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return;
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}
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//Declare major variables
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int nAge = GetHitDice(OBJECT_SELF);
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int nDCBoost = nAge / 2;
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int nDamage = 0;
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struct breath WeakBreath;
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//Determine save DC and ability damage
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if (nAge <= 6) //Wyrmling
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{
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nDamage += 1;
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}
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else if (nAge >= 7 && nAge <= 9) //Very Young
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{
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nDamage += 2;
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}
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else if (nAge >= 10 && nAge <= 12) //Young
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{
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nDamage += 3;
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}
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else if (nAge >= 13 && nAge <= 15) //Juvenile
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{
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nDamage += 4;
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}
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else if (nAge >= 16 && nAge <= 18) //Young Adult
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{
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nDamage += 5;
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}
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else if (nAge >= 19 && nAge <= 21) //Adult
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{
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nDamage += 6;
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}
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else if (nAge >= 22 && nAge <= 24) //Mature Adult
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{
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nDamage += 7;
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}
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else if (nAge >= 25 && nAge <= 27) //Old
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{
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nDamage += 8;
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}
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else if (nAge >= 28 && nAge <= 30) //Very Old
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{
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nDamage += 9;
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}
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else if (nAge >= 31 && nAge <= 33) //Ancient
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{
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nDamage += 10;
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}
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else if (nAge >= 34 && nAge <= 37) //Wyrm
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{
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nDamage += 11;
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}
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else if (nAge > 37) //Great Wyrm
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{
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nDamage += 12;
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}
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//create the breath - 40' ~ 14m? - should set it based on size later
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WeakBreath = CreateBreath(OBJECT_SELF, FALSE, 40.0, -1, 10, nDamage, ABILITY_CONSTITUTION, nDCBoost, BREATH_WEAKENING);
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//Apply the breath
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PRCPlayDragonBattleCry();
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ApplyBreath(WeakBreath, PRCGetSpellTargetLocation());
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//Apply the recharge lock
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SetLocalInt(OBJECT_SELF, DRAGBREATHLOCK, TRUE);
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// Schedule opening the delay lock
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float fDelay = RoundsToSeconds(WeakBreath.nRoundsUntilRecharge);
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SendMessageToPC(OBJECT_SELF, "Your breath weapon will be ready again in " + IntToString(WeakBreath.nRoundsUntilRecharge) + " rounds.");
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DelayCommand(fDelay, DeleteLocalInt(OBJECT_SELF, DRAGBREATHLOCK));
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DelayCommand(fDelay, SendMessageToPC(OBJECT_SELF, "Your breath weapon is ready now"));
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}
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