Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
110 lines
3.4 KiB
Plaintext
110 lines
3.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name Aberrate
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//:: FileName sp_aberrate.nss
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//:://////////////////////////////////////////////
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/**@file Aberrate
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Transmutation [Evil]
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Level: Sor/Wiz 1
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Components: V, S, Fiend
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Casting Time: 1 action
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Range: Touch
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Target: One living creature
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Duration: 10 minutes/level
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Saving Throw: Fortitude negates
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Spell Resistance: Yes
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The caster transforms one creature into an aberration.
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The subject's form twists and mutates into a hideous
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mockery of itself. The subject's type changes to
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aberration, and it gains a +1 natural armor bonus to
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AC (due to the toughening and twisting of the flesh)
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for every four levels the caster has, up to a maximum
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of +5.
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Author: Tenjac
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Created:
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "prc_inc_sp_tch"
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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int DoSpell(object oCaster, object oTarget, int nCasterLvl, int nEvent)
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{
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object oSkin = GetPCSkin(oTarget);
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int nMetaMagic = PRCGetMetaMagicFeat();
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int nDC = PRCGetSaveDC(oTarget, oCaster);
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float fDur = (600.0f * nCasterLvl);
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if(nMetaMagic & METAMAGIC_EXTEND)
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fDur = fDur * 2;
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int bFriendly = TRUE;
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if(oCaster == oTarget) bFriendly = FALSE;
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//Signal spell firing
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PRCSignalSpellEvent(oTarget, bFriendly, SPELL_ABERRATE, oCaster);
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//if friendly
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if(GetIsReactionTypeFriendly(oTarget, oCaster) ||
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//or failed SR check
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(!PRCDoResistSpell(oCaster, oTarget, nCasterLvl + SPGetPenetr())) && PRCGetIsAliveCreature(oTarget))
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{
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//if friendly
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if(GetIsReactionTypeFriendly(oTarget, oCaster) ||
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//or failed save
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(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_EVIL)))
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{
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int nBonus = 1;
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if(nCasterLvl > 7) nBonus = 2;
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if(nCasterLvl > 11) nBonus = 3;
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if(nCasterLvl > 15) nBonus = 4;
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if(nCasterLvl > 19) nBonus = 5;
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itemproperty ipRace = PRCItemPropertyBonusFeat(FEAT_ABERRATION);
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effect eArmor = EffectACIncrease(nBonus, AC_NATURAL_BONUS);
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ipRace, oSkin, fDur);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eArmor, oTarget, fDur, TRUE, SPELL_ABERRATE, nCasterLvl, oCaster);
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}
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}
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//SPEvilShift(oCaster);
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return TRUE;// return TRUE if spell charges should be decremented
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}
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void main()
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{
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if (!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{
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//holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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