Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
42 lines
1.9 KiB
Plaintext
42 lines
1.9 KiB
Plaintext
//////////////////////////////////////////////////////
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// Brittlebone
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// sp_brittlebn.nss
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//////////////////////////////////////////////////////
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/* Brittlebone: This unguent must be spread over a set of
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bones before animation as a skeleton. The ointment reduces
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the skeleton’s natural armor by 2 points (to a minimum of 0),
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but when the skeleton is destroyed, its bones splinter and fl y
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apart, sending shards in all directions. Any creature within
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the skeleton’s reach takes 1 point of piercing damage per HD
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of the skeleton (Reflex DC 15 half; minimum 1 point). */
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#include "prc_inc_spells"
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void main()
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{
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object oPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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string sResRef = GetResRef(oTarget);
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//Conditional statement checking for resrefs of skeletons. If you have custom skeletons, add their resrefs here.
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if(sResRef == "nw_s_skeleton" ||
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sResRef == "x2_s_bguard_18" ||
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sResRef == "nw_s_skelchief" ||
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sResRef == "nw_s_skelwarr" ||
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sResRef == "nw_skeleton" ||
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sResRef == "nw_skelchief" ||
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sResRef == "nw_skelmage" ||
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sResRef == "nw_skelpriest" ||
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sResRef == "nw_skelwarr01" ||
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sResRef == "nw_skelwarr02")
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{
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object oSkin = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oTarget);
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itemproperty ipOnHit = ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_ONHIT_UNIQUEPOWER, 1);
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IPSafeAddItemProperty(oSkin, ipOnHit, 0.0f);
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AddEventScript(oTarget, EVENT_NPC_ONDEATH, "prc_evnt_brtbn.nss", FALSE, FALSE);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectACDecrease(2, AC_NATURAL_BONUS), oTarget);
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SendMessageToPC(oPC, "You have coated the skeleton with Brittlebone.");
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}
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else SendMessageToPC(oPC, "Invalid target. The target must be a skeleton.");
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} |