Updated Release Archive. Fixed Mage-killer prereqs. Removed old LETO & ConvoCC related files. Added organized spell scroll store. Fixed Gloura spellbook. Various TLK fixes. Reorganized Repo. Removed invalid user folders. Added DocGen back in.
122 lines
4.4 KiB
Plaintext
122 lines
4.4 KiB
Plaintext
/*
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sp_nght_caress
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School: Necromancy [Evil]
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Level: Sorc/Wiz 5
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Compnents: V,S
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Range: Touch
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Duration: Instantaneous
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Save: Fortitude partial
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Spell Resistance: Yes
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A touch from your hand, which sheds darkness like
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the blackest of night, disrupts the life force of
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a living creature. Your touch deals 1d6 points of
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damage per caster level (max 15d6), and 1d6+2
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points of Constituion damage (a sucessful Fortitude
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saving throw negates the Constitution damage.)
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The spell has a special effect on an undead creature.
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An undead touched by you takes no damage, but it
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must make a successful Will saving throw or flee
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as if panicked for 1d4 rounds + 1 round per caster
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level.
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By: Tenjac
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Created: Dec 13, 2005
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Modified: Jul 2, 2006
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added spell betrayal/spellstrike damage, touch attack damage
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set vfx to DURATION_TYPE_INSTANT
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "prc_add_spell_dc"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nCasterLevel = PRCGetCasterLevel(OBJECT_SELF);
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int nDC = PRCGetSaveDC(oTarget, oCaster);
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int nMetaMagic = PRCGetMetaMagicFeat();
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PRCSignalSpellEvent(oTarget, TRUE, SPELL_NIGHTS_CARESS, oCaster);
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//Make touch attack
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int nTouch = PRCDoMeleeTouchAttack(oTarget);
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if(nTouch)
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{
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if(MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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//Will saving throw
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if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_EVIL))
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{
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float fRounds = RoundsToSeconds(d4(1) + nCasterLevel);
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if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND)) fRounds *= 2;
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectLinkEffects(EffectFrightened(), EffectVisualEffect(VFX_IMP_HEAD_EVIL)), oTarget, fRounds);
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}
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}
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//Spell Resistance
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else if (!PRCDoResistSpell(oCaster, oTarget, nCasterLevel + SPGetPenetr()) && PRCGetIsAliveCreature(oTarget))
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{
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//Max of 15 caster levels
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if (nCasterLevel > 15) nCasterLevel = 15;
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int nDam = d6(nCasterLevel);
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//Metmagic: Maximize
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if (nMetaMagic & METAMAGIC_MAXIMIZE) nDam = 6 * nCasterLevel;
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//Metmagic: Empower
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if (nMetaMagic & METAMAGIC_EMPOWER) nDam += (nDam/2);
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nDam += SpellDamagePerDice(oCaster, nCasterLevel);
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//Apply damage as magical
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ApplyTouchAttackDamage(oCaster, oTarget, nTouch, nDam, DAMAGE_TYPE_MAGICAL);
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// Fort saving throw
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if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_EVIL))
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{
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int nConDam = (d6(1) + 2);
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if (nMetaMagic & METAMAGIC_MAXIMIZE) nConDam = 8;
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if (nMetaMagic & METAMAGIC_EMPOWER) nConDam += (nConDam/2);
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//Ability damage healing 1 point per hour
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ApplyAbilityDamage(oTarget, ABILITY_CONSTITUTION, nConDam, DURATION_TYPE_TEMPORARY, TRUE, -1.0, FALSE, oCaster);
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//Drain VFX
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE), oTarget);
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}
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}
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}
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return nTouch; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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//SPEvilShift(oCaster);
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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} |